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| | Skills Felkin | |
| | Auteur | Message |
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tsouliang Admin
Messages : 249
| Sujet: Skills Felkin Mar 1 Mar 2011 - 14:14 | |
| Traduction à suivre ... plus tard ^^ | |
| | | tsouliang Admin
Messages : 249
| Sujet: skill 0 Mar 1 Mar 2011 - 14:15 | |
| 0. Coeur de Xinmo Passif
lvl1: La puissance d'attaque est augmentée par 30, et la résistance au silence est augmentée par 3. Lorsque la compétence atteint le niveau 10, le HP max est augmenté par 4%.
lvl2: La puissance d'attaque est augmentée par 60, et la résistance au silence est augmentée par 3. Lorsque la compétence atteint le niveau 10, le HP max est augmenté par 4%.
lvl3: La puissance d'attaque est augmentée par 90, et la résistance au silence est augmentée par 3. Lorsque la compétence atteint le niveau 10, le HP max est augmenté par 4%.
lvl4: La puissance d'attaque est augmentée par 120, et la résistance au silence est augmentée par 3. Lorsque la compétence atteint le niveau 10, le HP max est augmenté par 4%.
lvl5: La puissance d'attaque est augmentée par 150, et la résistance au silence est augmentée par 3. Lorsque la compétence atteint le niveau 10, le HP max est augmenté par 4%.
lvl6: La puissance d'attaque est augmentée par 180, et la résistance au silence est augmentée par 3. Lorsque la compétence atteint le niveau 10, le HP max est augmenté par 4%.
lvl7: La puissance d'attaque est augmentée par 210, et la résistance au silence est augmentée par 3. Lorsque la compétence atteint le niveau 10, le HP max est augmenté par 4%.
lvl8: La puissance d'attaque est augmentée par 240, et la résistance au silence est augmentée par 3. Lorsque la compétence atteint le niveau 10, le HP max est augmenté par 4%.
lvl9: La puissance d'attaque est augmentée par 270, et la résistance au silence est augmentée par 3. Lorsque la compétence atteint le niveau 10, le HP max est augmenté par 4%.
lvl10: La puissance d'attaque est augmentée par 300, et la résistance au silence est augmentée par 3. Lorsque la compétence atteint le niveau 10, le HP max est augmenté par 4%.
Dernière édition par tsouliang le Jeu 10 Mar 2011 - 10:37, édité 2 fois | |
| | | tsouliang Admin
Messages : 249
| Sujet: skill 1 Mar 1 Mar 2011 - 14:16 | |
| 1. La disparition Sort cible unique.
lvl1: Coutes 2500 Esprit. Coute 1150 Santé. Cette compétence de mêlée a une chance de 30% d'infliger des dommages égaux à 25 fois le niveau de la cible, et produit un effet d'étourdissement sur la cible avec une force égale à 2.0 fois son niveau durant 2 secondes, et oblige les ( compétences non-factionelles multi-cibles ) à effectuer un temps d'attente. Temps de recharge : 12 minutes.
lvl2: Coutes 2900 Esprit. Coutes 1150 Santé. Cette compétence de mêlée a une chance de 35% d'infliger des dommages égaux à 33 fois le niveau de la cible, et produit un effet d'étourdissement sur la cible avec une force égale à 2.1 fois son niveau durant 3 seconds, et oblige les ( compétences non-factionelles multi-cibles ) à effectuer un temps d'attente. Temps de recharge : 12 minutes.
lvl3: Coutes 3300 Esprit. Coutes 1150 Santé. Cette compétence de mêlée a une chance de 40% d'infliger des dommages égaux à 41 fois le niveau de la cible, et produit un effet d'étourdissement sur la cible avec une force égale à 2.2 fois son niveau durant 4 seconds, et oblige les ( compétences non-factionelles multi-cibles ) à effectuer un temps d'attente. Temps de recharge : 12 minutes.
lvl4: Coutes 3700 Esprit. Coutes 1150 Santé. Cette compétence de mêlée a une chance de 45% d'infliger des dommages égaux à 49 fois le niveau de la cible, et produit un effet d'étourdissement sur la cible avec une force égale à 2.3 fois son niveau durant 5 seconds, et oblige les ( compétences non-factionelles multi-cibles ) à effectuer un temps d'attente. Temps de recharge : 12 minutes.
lvl5: Coutes 4100 Esprit. Coutes 1150 Santé. Cette compétence de mêlée a une chance de 50% d'infliger des dommages égaux à 57 fois le niveau de la cible, et produit un effet d'étourdissement sur la cible avec une force égale à 2.4 fois son niveau durant 6 seconds, et oblige les ( compétences non-factionelles multi-cibles ) à effectuer un temps d'attente. Temps de recharge : 12 minutes.
lvl6: Coutes 4500 Esprit. Coutes 1150 Santé. Cette compétence de mêlée a une chance de 55% d'infliger des dommages égaux à 65 fois le niveau de la cible, et produit un effet d'étourdissement sur la cible avec une force égale à 2.5 fois son niveau durant 7 seconds, et oblige les ( compétences non-factionelles multi-cibles ) à effectuer un temps d'attente. Temps de recharge : 12 minutes.
lvl7: Coutes 4900 Esprit. Coutes 1150 Santé. Cette compétence de mêlée a une chance de 60% d'infliger des dommages égaux à 73 fois le niveau de la cible, et produit un effet d'étourdissement sur la cible avec une force égale à 2.6 fois son niveau durant 8 seconds, et oblige les ( compétences non-factionelles multi-cibles ) à effectuer un temps d'attente. Temps de recharge : 12 minutes.
lvl8: Coutes 5300 Esprit. Coutes 1150 Santé. Cette compétence de mêlée a une chance de 65% d'infliger des dommages égaux à 81 fois le niveau de la cible, et produit un effet d'étourdissement sur la cible avec une force égale à 2.7 fois son niveau durant 9 seconds, et oblige les ( compétences non-factionelles multi-cibles ) à effectuer un temps d'attente. Temps de recharge : 12 minutes.
lvl9: Coutes 5700 Esprit. Coutes 1150 Santé. Cette compétence de mêlée a une chance de 70% d'infliger des dommages égaux à 89 fois le niveau de la cible, et produit un effet d'étourdissement sur la cible avec une force égale à 2.8 fois son niveau durant 10 seconds, et oblige les ( compétences non-factionelles multi-cibles ) à effectuer un temps d'attente. Temps de recharge : 12 minutes.
lvl10: Coutes 6100 Esprit. Coutes 1150 Santé. Cette compétence de mêlée a une chance de 75% d'infliger des dommages égaux à 97 fois le niveau de la cible, et produit un effet d'étourdissement sur la cible avec une force égale à 2.9 fois son niveau durant 11 seconds, et oblige les ( compétences non-factionelles multi-cibles ) à effectuer un temps d'attente. Temps de recharge : 12 minutes.
Dernière édition par tsouliang le Jeu 10 Mar 2011 - 11:05, édité 1 fois | |
| | | tsouliang Admin
Messages : 249
| Sujet: skill 2 Mar 1 Mar 2011 - 14:16 | |
| 2. Opinions divergentes Multi-cibles
lvl1: Coutes 2560 Esprits. Cibles max : 30 Augmente la PA du jeteur de 2%. Diminue les PS et PE des cibles d'une quantité aléatoire, jusqu'à 20% de leur PE et PS actuels. Temps de recharge : 10 minutes.
lvl2: Coutes 2595 Esprits. Cibles max : 30 Augmente la PA du jeteur de 4%. Diminue les PS et PE des cibles d'une quantité aléatoire, jusqu'à 25% de leur PE et PS actuels. Temps de recharge : 10 minutes.
lvl3: Coutes 2630 Esprits. Cibles max : 30 Augmente la PA du jeteur de 6%. Diminue les PS et PE des cibles d'une quantité aléatoire, jusqu'à 30% de leur PE et PS actuels. Temps de recharge : 10 minutes.
lvl4: Coutes 2665 Esprits. Cibles max : 30 Augmente la PA du jeteur de 8%. Diminue les PS et PE des cibles d'une quantité aléatoire, jusqu'à 35% de leur PE et PS actuels. Temps de recharge : 10 minutes.
lvl5: Coutes 2700 Esprits. Cibles max : 30 Augmente la PA du jeteur de 10%. Diminue les PS et PE des cibles d'une quantité aléatoire, jusqu'à 40% de leur PE et PS actuels. Temps de recharge : 10 minutes.
lvl6: Coutes 2735 Esprits. Cibles max : 30 Augmente la PA du jeteur de 12%. Diminue les PS et PE des cibles d'une quantité aléatoire, jusqu'à 45% de leur PE et PS actuels. Temps de recharge : 10 minutes.
lvl7: Coutes 2770 Esprits. Cibles max : 30 Augmente la PA du jeteur de 14%. Diminue les PS et PE des cibles d'une quantité aléatoire, jusqu'à 50% de leur PE et PS actuels. Temps de recharge : 10 minutes.
lvl8: Coutes 2805 Esprits. Cibles max : 30 Augmente la PA du jeteur de 16%. Diminue les PS et PE des cibles d'une quantité aléatoire, jusqu'à 55% de leur PE et PS actuels. Temps de recharge : 10 minutes.
lvl9: Coutes 2840 Esprits. Cibles max : 30 Augmente la PA du jeteur de 18%. Diminue les PS et PE des cibles d'une quantité aléatoire, jusqu'à 60% de leur PE et PS actuels. Temps de recharge : 10 minutes.
lvl10: Coutes 2875 Esprits. Cibles max : 30 Augmente la PA du jeteur de 20%. Diminue les PS et PE des cibles d'une quantité aléatoire, jusqu'à 65% de leur PE et PS actuels. Temps de recharge : 10 minutes.
Dernière édition par tsouliang le Ven 11 Mar 2011 - 6:35, édité 2 fois | |
| | | tsouliang Admin
Messages : 249
| Sujet: skill 3 Mar 1 Mar 2011 - 14:17 | |
| 3. Sacrificial Utensils Offer the souls of nearby enemies as sacrifices, greatly weakening them. Curse (Area of Effect)
lvl1: Costs 1550 Spirit Max Targets: 25 Chance to greatly weaken the target for 15 second(s). The Weaken effect is equal to 2.8 times the target's level. While weakened, the target's AP is reduced by 40%. Cooldown: 10 minute(s).
lvl2: Costs 1575 Spirit Max Targets: 25 Chance to greatly weaken the target for 20 second(s). The Weaken effect is equal to 3.0 times the target's level. While weakened, the target's AP is reduced by 45%. Cooldown: 10 minute(s).
lvl3: Costs 1600 Spirit Max Targets: 25 Chance to greatly weaken the target for 25 second(s). The Weaken effect is equal to 3.2 times the target's level. While weakened, the target's AP is reduced by 50%. Cooldown: 10 minute(s).
lvl4: Costs 1625 Spirit Max Targets: 25 Chance to greatly weaken the target for 30 second(s). The Weaken effect is equal to 3.4 times the target's level. While weakened, the target's AP is reduced by 55%. Cooldown: 10 minute(s).
lvl5: Costs 1650 Spirit Max Targets: 25 Chance to greatly weaken the target for 35 second(s). The Weaken effect is equal to 3.6 times the target's level. While weakened, the target's AP is reduced by 60%. Cooldown: 10 minute(s).
lvl6: Costs 1675 Spirit Max Targets: 25 Chance to greatly weaken the target for 40 second(s). The Weaken effect is equal to 3.8 times the target's level. While weakened, the target's AP is reduced by 65%. Cooldown: 10 minute(s).
lvl7: Costs 1700 Spirit Max Targets: 25 Chance to greatly weaken the target for 45 second(s). The Weaken effect is equal to 4.0 times the target's level. While weakened, the target's AP is reduced by 70%. Cooldown: 10 minute(s).
lvl8: Costs 1725 Spirit Max Targets: 25 Chance to greatly weaken the target for 50 second(s). The Weaken effect is equal to 4.2 times the target's level. While weakened, the target's AP is reduced by 75%. Cooldown: 10 minute(s).
lvl9: Costs 1750 Spirit Max Targets: 25 Chance to greatly weaken the target for 55 second(s). The Weaken effect is equal to 4.4 times the target's level. While weakened, the target's AP is reduced by 80%. Cooldown: 10 minute(s).
lvl10: Costs 1775 Spirit Max Targets: 25 Chance to greatly weaken the target for 60 second(s). The Weaken effect is equal to 4.6 times the target's level. While weakened, the target's AP is reduced by 85%. Cooldown: 10 minute(s).
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| | | tsouliang Admin
Messages : 249
| Sujet: skill 4 Mar 1 Mar 2011 - 14:17 | |
| 4. Hidden Talent Tap into your inner strength, allowing your Defense to increase each time you are struck in combat. Self-Blessing
lvl1: Costs 350 Spirit For the next 30 seconds, Defense is increased by 15 each time the caster is hurt, up to 30 times. Also reduces damage taken by 1%. Cooldown: 12 minutes
lvl2: Costs 375 Spirit For the next 30 seconds, Defense is increased by 30 each time the caster is hurt, up to 30 times. Also reduces damage taken by 2%. Cooldown: 12 minutes
lvl3: Costs 400 Spirit For the next 30 seconds, Defense is increased by 45 each time the caster is hurt, up to 30 times. Also reduces damage taken by 3%. Cooldown: 12 minutes
lvl4: Costs 425 Spirit For the next 30 seconds, Defense is increased by 60 each time the caster is hurt, up to 30 times. Also reduces damage taken by 4%. Cooldown: 12 minutes
lvl5: Costs 450 Spirit For the next 30 seconds, Defense is increased by 75 each time the caster is hurt, up to 30 times. Also reduces damage taken by 5%. Cooldown: 12 minutes
lvl6: Costs 475 Spirit For the next 30 seconds, Defense is increased by 90 each time the caster is hurt, up to 30 times. Also reduces damage taken by 6%. Cooldown: 12 minutes
lvl7: Costs 500 Spirit For the next 30 seconds, Defense is increased by 105 each time the caster is hurt, up to 30 times. Also reduces damage taken by 7%. Cooldown: 12 minutes
lvl8: Costs 525 Spirit For the next 30 seconds, Defense is increased by 120 each time the caster is hurt, up to 30 times. Also reduces damage taken by 8%. Cooldown: 12 minutes
lvl9: Costs 550 Spirit For the next 30 seconds, Defense is increased by 135 each time the caster is hurt, up to 30 times. Also reduces damage taken by 9%. Cooldown: 12 minutes
lvl10: Costs 575 Spirit For the next 30 seconds, Defense is increased by 150 each time the caster is hurt, up to 30 times. Also reduces damage taken by 10%. Cooldown: 12 minutes | |
| | | tsouliang Admin
Messages : 249
| Sujet: skill 5 Mar 1 Mar 2011 - 14:18 | |
| 5. Dragon Breath While protected by Dragon Breath, the durations and effects of Felkin Blessing skills are increased. Passive
lvl1: The durations for damage increasing effects from Lyrical Spirits, Hidden Talent, Spiritual Insanity[/b], and Blood Mood are increased by 10%, up to 3 extra seconds. At Rank 10, the caster's resistances are increased by 10.
lvl2: The durations for damage increasing effects from Lyrical Spirits, Hidden Talent, Spiritual Insanity[/b], and Blood Mood are increased by 20%, up to 6 extra seconds. At Rank 10, the caster's resistances are increased by 10.
lvl3: The durations for damage increasing effects from Lyrical Spirits, Hidden Talent, Spiritual Insanity[/b], and Blood Mood are increased by 30%, up to 9 extra seconds. At Rank 10, the caster's resistances are increased by 10.
lvl4: The durations for damage increasing effects from Lyrical Spirits, Hidden Talent, Spiritual Insanity[/b], and Blood Mood are increased by 40%, up to 12 extra seconds. At Rank 10, the caster's resistances are increased by 10.
lvl5: The durations for damage increasing effects from Lyrical Spirits, Hidden Talent, Spiritual Insanity[/b], and Blood Mood are increased by 50%, up to 15 extra seconds. At Rank 10, the caster's resistances are increased by 10.
lvl6: The durations for damage increasing effects from Lyrical Spirits, Hidden Talent, Spiritual Insanity[/b], and Blood Mood are increased by 60%, up to 18 extra seconds. At Rank 10, the caster's resistances are increased by 10.
lvl7: The durations for damage increasing effects from Lyrical Spirits, Hidden Talent, Spiritual Insanity[/b], and Blood Mood are increased by 70%, up to 21 extra seconds. At Rank 10, the caster's resistances are increased by 10.
lvl8: The durations for damage increasing effects from Lyrical Spirits, Hidden Talent, Spiritual Insanity[/b], and Blood Mood are increased by 80%, up to 24 extra seconds. At Rank 10, the caster's resistances are increased by 10.
lvl9: The durations for damage increasing effects from Lyrical Spirits, Hidden Talent, Spiritual Insanity[/b], and Blood Mood are increased by 90%, up to 27 extra seconds. At Rank 10, the caster's resistances are increased by 10.
lvl10: The durations for damage increasing effects from Lyrical Spirits, Hidden Talent, Spiritual Insanity[/b], and Blood Mood are increased by 100%, up to 30 extra seconds. At Rank 10, the caster's resistances are increased by 10. | |
| | | tsouliang Admin
Messages : 249
| Sujet: skill 6 Mar 1 Mar 2011 - 14:18 | |
| 6. Lyrical Spirits The spirits bestow the gift of elusiveness upon you, temporarily increasing your ability to evade attacks. Self-Blessing
lvl1: Costs 350 Spirit For the next 30 seconds, Evasion will be increased by 6 whenever the caster is hurt, up to 30 times. Also increases Evasion by 1. Cooldown: 12 minutes
lvl2: Costs 375 Spirit For the next 30 seconds, Evasion will be increased by 12 whenever the caster is hurt, up to 30 times. Also increases Evasion by 2. Cooldown: 12 minutes
lvl3: Costs 400 Spirit For the next 30 seconds, Evasion will be increased by 18 whenever the caster is hurt, up to 30 times. Also increases Evasion by 3. Cooldown: 12 minutes
lvl4: Costs 425 Spirit For the next 30 seconds, Evasion will be increased by 24 whenever the caster is hurt, up to 30 times. Also increases Evasion by 4. Cooldown: 12 minutes
lvl5: Costs 450 Spirit For the next 30 seconds, Evasion will be increased by 30 whenever the caster is hurt, up to 30 times. Also increases Evasion by 5. Cooldown: 12 minutes
lvl6: Costs 475 Spirit For the next 30 seconds, Evasion will be increased by 36 whenever the caster is hurt, up to 30 times. Also increases Evasion by 6. Cooldown: 12 minutes
lvl7: Costs 500 Spirit For the next 30 seconds, Evasion will be increased by 42 whenever the caster is hurt, up to 30 times. Also increases Evasion by 7. Cooldown: 12 minutes
lvl8: Costs 525 Spirit For the next 30 seconds, Evasion will be increased by 48 whenever the caster is hurt, up to 30 times. Also increases Evasion by 8. Cooldown: 12 minutes
lvl9: Costs 550 Spirit For the next 30 seconds, Evasion will be increased by 54 whenever the caster is hurt, up to 30 times. Also increases Evasion by 9. Cooldown: 12 minutes
lvl10: Costs 575 Spirit For the next 30 seconds, Evasion will be increased by 60 whenever the caster is hurt, up to 30 times. Also increases Evasion by 10. Cooldown: 12 minutes
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| | | tsouliang Admin
Messages : 249
| Sujet: skill 7 Mar 1 Mar 2011 - 14:18 | |
| 7. Tongu Goals Even in death, your hatred for your enemies lives on. If the caster dies while this skill is active, damage is inflicted upon nearby enemies. Checks caster's PvP Settings to find available targets. PvP settings cannot be changed while casting. Self-Blessing
lvl1: If the caster dies within the next 20 seconds, up to 15 targets within 20 yards are damaged by 60% of the caster's Attack. Cooldown: 10 minutes
lvl2: If the caster dies within the next 20 seconds, up to 15 targets within 20 yards are damaged by 65% of the caster's Attack. Cooldown: 10 minutes
lvl3: If the caster dies within the next 20 seconds, up to 15 targets within 20 yards are damaged by 70% of the caster's Attack. Cooldown: 10 minutes
lvl4: If the caster dies within the next 20 seconds, up to 15 targets within 20 yards are damaged by 75% of the caster's Attack. Cooldown: 10 minutes
lvl5: If the caster dies within the next 20 seconds, up to 15 targets within 20 yards are damaged by 80% of the caster's Attack. Cooldown: 10 minutes
lvl6: If the caster dies within the next 20 seconds, up to 15 targets within 20 yards are damaged by 85% of the caster's Attack. Cooldown: 10 minutes
lvl7: If the caster dies within the next 20 seconds, up to 15 targets within 20 yards are damaged by 90% of the caster's Attack. Cooldown: 10 minutes
lvl8: If the caster dies within the next 20 seconds, up to 15 targets within 20 yards are damaged by 95% of the caster's Attack. Cooldown: 10 minutes
lvl9: If the caster dies within the next 20 seconds, up to 15 targets within 20 yards are damaged by 100% of the caster's Attack. Cooldown: 10 minutes
lvl10: If the caster dies within the next 20 seconds, up to 15 targets within 20 yards are damaged by 105% of the caster's Attack. Cooldown: 10 minutes | |
| | | tsouliang Admin
Messages : 249
| Sujet: skill 8 Mar 1 Mar 2011 - 14:19 | |
| 8. Blood Mood Revel at the sight of your own blood. For a limited time, damage inflicted upon the caster causes them to regenerate Health. Self-Blessing
lvl1: Costs 350 Spirit For the next 30 seconds, caster regenerates 300 Health when damaged, up to 30 times. Also increases their resistances by 1%. Cooldown: 12 minutes
lvl2: Costs 375 Spirit For the next 30 seconds, caster regenerates 600 Health when damaged, up to 30 times. Also increases their resistances by 2%. Cooldown: 12 minutes
lvl3: Costs 400 Spirit For the next 30 seconds, caster regenerates 900 Health when damaged, up to 30 times. Also increases their resistances by 3%. Cooldown: 12 minutes
lvl4: Costs 425 Spirit For the next 30 seconds, caster regenerates 1200 Health when damaged, up to 30 times. Also increases their resistances by 4%. Cooldown: 12 minutes
lvl5: Costs 450 Spirit For the next 30 seconds, caster regenerates 1500 Health when damaged, up to 30 times. Also increases their resistances by 5%. Cooldown: 12 minutes
lvl6: Costs 475 Spirit For the next 30 seconds, caster regenerates 1800 Health when damaged, up to 30 times. Also increases their resistances by 6%. Cooldown: 12 minutes
lvl7: Costs 500 Spirit For the next 30 seconds, caster regenerates 2100 Health when damaged, up to 30 times. Also increases their resistances by 7%. Cooldown: 12 minutes
lvl8: Costs 525 Spirit For the next 30 seconds, caster regenerates 2400 Health when damaged, up to 30 times. Also increases their resistances by 8%. Cooldown: 12 minutes
lvl9: Costs 550 Spirit For the next 30 seconds, caster regenerates 2700 Health when damaged, up to 30 times. Also increases their resistances by 9%. Cooldown: 12 minutes
lvl10: Costs 575 Spirit For the next 30 seconds, caster regenerates 3000 Health when damaged, up to 30 times. Also increases their resistances by 10%. Cooldown: 12 minutes | |
| | | tsouliang Admin
Messages : 249
| Sujet: skill 9 Mar 1 Mar 2011 - 14:19 | |
| 9. The Oracle Tap into the spirit world to gain foresight, allowing one to be prepared for future encounters. Passive
lvl1: The cooldowns for Lyrical Spirits, Hidden Talent, Spiritual Insanity, and Blood Mood are decreased by 5%. At rank 10, the caster's Defense is increased by 30.
lvl2: The cooldowns for Lyrical Spirits, Hidden Talent, Spiritual Insanity, and Blood Mood are decreased by 10%. At rank 10, the caster's Defense is increased by 30.
lvl3: The cooldowns for Lyrical Spirits, Hidden Talent, Spiritual Insanity, and Blood Mood are decreased by 15%. At rank 10, the caster's Defense is increased by 30.
lvl4: The cooldowns for Lyrical Spirits, Hidden Talent, Spiritual Insanity, and Blood Mood are decreased by 20%. At rank 10, the caster's Defense is increased by 30.
lvl5: The cooldowns for Lyrical Spirits, Hidden Talent, Spiritual Insanity, and Blood Mood are decreased by 25%. At rank 10, the caster's Defense is increased by 30.
lvl6: The cooldowns for Lyrical Spirits, Hidden Talent, Spiritual Insanity, and Blood Mood are decreased by 30%. At rank 10, the caster's Defense is increased by 30.
lvl7: The cooldowns for Lyrical Spirits, Hidden Talent, Spiritual Insanity, and Blood Mood are decreased by 35%. At rank 10, the caster's Defense is increased by 30.
lvl8: The cooldowns for Lyrical Spirits, Hidden Talent, Spiritual Insanity, and Blood Mood are decreased by 40%. At rank 10, the caster's Defense is increased by 30.
lvl9: The cooldowns for Lyrical Spirits, Hidden Talent, Spiritual Insanity, and Blood Mood are decreased by 45%. At rank 10, the caster's Defense is increased by 30.
lvl10: The cooldowns for Lyrical Spirits, Hidden Talent, Spiritual Insanity, and Blood Mood are decreased by 50%. At rank 10, the caster's Defense is increased by 30. | |
| | | tsouliang Admin
Messages : 249
| Sujet: skill 10 Mar 1 Mar 2011 - 14:20 | |
| 10. Spiritual Insanity Gain the wrath of the spirits. For a limited time, damage inflicted upon the caster causes them to become stronger. Self-Blessing
lvl1: Costs 350 Spirit For 30 seconds, caster's Attack is increased by 15 when attacked, up to 30 times. Also increases Accuracy by 1. Cooldown: 12 minutes
lvl2: Costs 375 Spirit For 30 seconds, caster's Attack is increased by 30 when attacked, up to 30 times. Also increases Accuracy by 2. Cooldown: 12 minutes
lvl3: Costs 400 Spirit For 30 seconds, caster's Attack is increased by 45 when attacked, up to 30 times. Also increases Accuracy by 3. Cooldown: 12 minutes
lvl4: Costs 425 Spirit For 30 seconds, caster's Attack is increased by 60 when attacked, up to 30 times. Also increases Accuracy by 4. Cooldown: 12 minutes
lvl5: Costs 450 Spirit For 30 seconds, caster's Attack is increased by 75 when attacked, up to 30 times. Also increases Accuracy by 5. Cooldown: 12 minutes
lvl6: Costs 475 Spirit For 30 seconds, caster's Attack is increased by 90 when attacked, up to 30 times. Also increases Accuracy by 6. Cooldown: 12 minutes
lvl7: Costs 500 Spirit For 30 seconds, caster's Attack is increased by 105 when attacked, up to 30 times. Also increases Accuracy by 7. Cooldown: 12 minutes
lvl8: Costs 525 Spirit For 30 seconds, caster's Attack is increased by 120 when attacked, up to 30 times. Also increases Accuracy by 8. Cooldown: 12 minutes
lvl9: Costs 550 Spirit For 30 seconds, caster's Attack is increased by 135 when attacked, up to 30 times. Also increases Accuracy by 9. Cooldown: 12 minutes
lvl10: Costs 575 Spirit For 30 seconds, caster's Attack is increased by 150 when attacked, up to 30 times. Also increases Accuracy by 10. Cooldown: 12 minutes | |
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