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 Skills Felkin

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MessageSujet: Skills Felkin   Skills Felkin I_icon_minitimeMar 1 Mar 2011 - 14:14

Skills Felkin Affi_f10

Traduction à suivre ... plus tard ^^
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MessageSujet: skill 0   Skills Felkin I_icon_minitimeMar 1 Mar 2011 - 14:15

0. Coeur de Xinmo
Passif


lvl1:
La puissance d'attaque est augmentée par 30, et la résistance au silence est augmentée par 3.
Lorsque la compétence atteint le niveau 10, le HP max est augmenté par 4%.


lvl2:
La puissance d'attaque est augmentée par 60, et la résistance au silence est augmentée par 3.
Lorsque la compétence atteint le niveau 10, le HP max est augmenté par 4%.

lvl3:
La puissance d'attaque est augmentée par 90, et la résistance au silence est augmentée par 3.
Lorsque la compétence atteint le niveau 10, le HP max est augmenté par 4%.

lvl4:
La puissance d'attaque est augmentée par 120, et la résistance au silence est augmentée par 3.
Lorsque la compétence atteint le niveau 10, le HP max est augmenté par 4%.

lvl5:
La puissance d'attaque est augmentée par 150, et la résistance au silence est augmentée par 3.
Lorsque la compétence atteint le niveau 10, le HP max est augmenté par 4%.

lvl6:
La puissance d'attaque est augmentée par 180, et la résistance au silence est augmentée par 3.
Lorsque la compétence atteint le niveau 10, le HP max est augmenté par 4%.

lvl7:
La puissance d'attaque est augmentée par 210, et la résistance au silence est augmentée par 3.
Lorsque la compétence atteint le niveau 10, le HP max est augmenté par 4%.

lvl8:
La puissance d'attaque est augmentée par 240, et la résistance au silence est augmentée par 3.
Lorsque la compétence atteint le niveau 10, le HP max est augmenté par 4%.

lvl9:
La puissance d'attaque est augmentée par 270, et la résistance au silence est augmentée par 3.
Lorsque la compétence atteint le niveau 10, le HP max est augmenté par 4%.

lvl10:
La puissance d'attaque est augmentée par 300, et la résistance au silence est augmentée par 3.
Lorsque la compétence atteint le niveau 10, le HP max est augmenté par 4%.


Dernière édition par tsouliang le Jeu 10 Mar 2011 - 10:37, édité 2 fois
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Skills Felkin Empty
MessageSujet: skill 1   Skills Felkin I_icon_minitimeMar 1 Mar 2011 - 14:16

1. La disparition
Sort cible unique.

lvl1:
Coutes 2500 Esprit.
Coute 1150 Santé.
Cette compétence de mêlée a une chance de 30% d'infliger des dommages égaux à 25 fois le niveau de la cible, et produit un effet d'étourdissement sur la cible avec une force égale à 2.0 fois son niveau durant 2 secondes, et oblige les ( compétences non-factionelles multi-cibles ) à effectuer un temps d'attente.
Temps de recharge : 12 minutes.

lvl2:
Coutes 2900 Esprit.
Coutes 1150 Santé.
Cette compétence de mêlée a une chance de 35% d'infliger des dommages égaux à 33 fois le niveau de la cible, et produit un effet d'étourdissement sur la cible avec une force égale à 2.1 fois son niveau durant 3 seconds, et oblige les ( compétences non-factionelles multi-cibles ) à effectuer un temps d'attente.
Temps de recharge : 12 minutes.

lvl3:
Coutes 3300 Esprit.
Coutes 1150 Santé.
Cette compétence de mêlée a une chance de 40% d'infliger des dommages égaux à 41 fois le niveau de la cible, et produit un effet d'étourdissement sur la cible avec une force égale à 2.2 fois son niveau durant 4 seconds, et oblige les ( compétences non-factionelles multi-cibles ) à effectuer un temps d'attente.
Temps de recharge : 12 minutes.

lvl4:
Coutes 3700 Esprit.
Coutes 1150 Santé.
Cette compétence de mêlée a une chance de 45% d'infliger des dommages égaux à 49 fois le niveau de la cible, et produit un effet d'étourdissement sur la cible avec une force égale à 2.3 fois son niveau durant 5 seconds, et oblige les ( compétences non-factionelles multi-cibles ) à effectuer un temps d'attente.
Temps de recharge : 12 minutes.

lvl5:
Coutes 4100 Esprit.
Coutes 1150 Santé.
Cette compétence de mêlée a une chance de 50% d'infliger des dommages égaux à 57 fois le niveau de la cible, et produit un effet d'étourdissement sur la cible avec une force égale à 2.4 fois son niveau durant 6 seconds, et oblige les ( compétences non-factionelles multi-cibles ) à effectuer un temps d'attente.
Temps de recharge : 12 minutes.

lvl6:
Coutes 4500 Esprit.
Coutes 1150 Santé.
Cette compétence de mêlée a une chance de 55% d'infliger des dommages égaux à 65 fois le niveau de la cible, et produit un effet d'étourdissement sur la cible avec une force égale à 2.5 fois son niveau durant 7 seconds, et oblige les ( compétences non-factionelles multi-cibles ) à effectuer un temps d'attente.
Temps de recharge : 12 minutes.

lvl7:
Coutes 4900 Esprit.
Coutes 1150 Santé.
Cette compétence de mêlée a une chance de 60% d'infliger des dommages égaux à 73 fois le niveau de la cible, et produit un effet d'étourdissement sur la cible avec une force égale à 2.6 fois son niveau durant 8 seconds, et oblige les ( compétences non-factionelles multi-cibles ) à effectuer un temps d'attente.
Temps de recharge : 12 minutes.

lvl8:
Coutes 5300 Esprit.
Coutes 1150 Santé.
Cette compétence de mêlée a une chance de 65% d'infliger des dommages égaux à 81 fois le niveau de la cible, et produit un effet d'étourdissement sur la cible avec une force égale à 2.7 fois son niveau durant 9 seconds, et oblige les ( compétences non-factionelles multi-cibles ) à effectuer un temps d'attente.
Temps de recharge : 12 minutes.

lvl9:
Coutes 5700 Esprit.
Coutes 1150 Santé.
Cette compétence de mêlée a une chance de 70% d'infliger des dommages égaux à 89 fois le niveau de la cible, et produit un effet d'étourdissement sur la cible avec une force égale à 2.8 fois son niveau durant 10 seconds, et oblige les ( compétences non-factionelles multi-cibles ) à effectuer un temps d'attente.
Temps de recharge : 12 minutes.

lvl10:
Coutes 6100 Esprit.
Coutes 1150 Santé.
Cette compétence de mêlée a une chance de 75% d'infliger des dommages égaux à 97 fois le niveau de la cible, et produit un effet d'étourdissement sur la cible avec une force égale à 2.9 fois son niveau durant 11 seconds, et oblige les ( compétences non-factionelles multi-cibles ) à effectuer un temps d'attente.
Temps de recharge : 12 minutes.


Dernière édition par tsouliang le Jeu 10 Mar 2011 - 11:05, édité 1 fois
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Skills Felkin Empty
MessageSujet: skill 2   Skills Felkin I_icon_minitimeMar 1 Mar 2011 - 14:16

2. Opinions divergentes
Multi-cibles

lvl1:
Coutes 2560 Esprits.
Cibles max : 30
Augmente la PA du jeteur de 2%.
Diminue les PS et PE des cibles d'une quantité aléatoire, jusqu'à 20% de leur PE et PS actuels.
Temps de recharge : 10 minutes.

lvl2:
Coutes 2595 Esprits.
Cibles max : 30
Augmente la PA du jeteur de 4%.
Diminue les PS et PE des cibles d'une quantité aléatoire, jusqu'à 25% de leur PE et PS actuels.
Temps de recharge : 10 minutes.


lvl3:
Coutes 2630 Esprits.
Cibles max : 30
Augmente la PA du jeteur de 6%.
Diminue les PS et PE des cibles d'une quantité aléatoire, jusqu'à 30% de leur PE et PS actuels.
Temps de recharge : 10 minutes.


lvl4:
Coutes 2665 Esprits.
Cibles max : 30
Augmente la PA du jeteur de 8%.
Diminue les PS et PE des cibles d'une quantité aléatoire, jusqu'à 35% de leur PE et PS actuels.
Temps de recharge : 10 minutes.


lvl5:
Coutes 2700 Esprits.
Cibles max : 30
Augmente la PA du jeteur de 10%.
Diminue les PS et PE des cibles d'une quantité aléatoire, jusqu'à 40% de leur PE et PS actuels.
Temps de recharge : 10 minutes.

lvl6:
Coutes 2735 Esprits.
Cibles max : 30
Augmente la PA du jeteur de 12%.
Diminue les PS et PE des cibles d'une quantité aléatoire, jusqu'à 45% de leur PE et PS actuels.
Temps de recharge : 10 minutes.


lvl7:
Coutes 2770 Esprits.
Cibles max : 30
Augmente la PA du jeteur de 14%.
Diminue les PS et PE des cibles d'une quantité aléatoire, jusqu'à 50% de leur PE et PS actuels.
Temps de recharge : 10 minutes.

lvl8:
Coutes 2805 Esprits.
Cibles max : 30
Augmente la PA du jeteur de 16%.
Diminue les PS et PE des cibles d'une quantité aléatoire, jusqu'à 55% de leur PE et PS actuels.
Temps de recharge : 10 minutes.


lvl9:
Coutes 2840 Esprits.
Cibles max : 30
Augmente la PA du jeteur de 18%.
Diminue les PS et PE des cibles d'une quantité aléatoire, jusqu'à 60% de leur PE et PS actuels.
Temps de recharge : 10 minutes.

lvl10:
Coutes 2875 Esprits.
Cibles max : 30
Augmente la PA du jeteur de 20%.
Diminue les PS et PE des cibles d'une quantité aléatoire, jusqu'à 65% de leur PE et PS actuels.
Temps de recharge : 10 minutes.


Dernière édition par tsouliang le Ven 11 Mar 2011 - 6:35, édité 2 fois
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Skills Felkin Empty
MessageSujet: skill 3   Skills Felkin I_icon_minitimeMar 1 Mar 2011 - 14:17

3. Sacrificial Utensils
Offer the souls of nearby enemies as sacrifices,
greatly weakening them.
Curse (Area of Effect)

lvl1:
Costs 1550 Spirit
Max Targets: 25
Chance to greatly weaken the target for 15 second(s). The Weaken effect is equal to
2.8 times the target's level. While weakened, the target's AP is reduced by 40%.
Cooldown: 10 minute(s).

lvl2:
Costs 1575 Spirit
Max Targets: 25
Chance to greatly weaken the target for 20 second(s). The Weaken effect is equal to
3.0 times the target's level. While weakened, the target's AP is reduced by 45%.
Cooldown: 10 minute(s).

lvl3:
Costs 1600 Spirit
Max Targets: 25
Chance to greatly weaken the target for 25 second(s). The Weaken effect is equal to
3.2 times the target's level. While weakened, the target's AP is reduced by 50%.
Cooldown: 10 minute(s).

lvl4:
Costs 1625 Spirit
Max Targets: 25
Chance to greatly weaken the target for 30 second(s). The Weaken effect is equal to
3.4 times the target's level. While weakened, the target's AP is reduced by 55%.
Cooldown: 10 minute(s).

lvl5:
Costs 1650 Spirit
Max Targets: 25
Chance to greatly weaken the target for 35 second(s). The Weaken effect is equal to
3.6 times the target's level. While weakened, the target's AP is reduced by 60%.
Cooldown: 10 minute(s).

lvl6:
Costs 1675 Spirit
Max Targets: 25
Chance to greatly weaken the target for 40 second(s). The Weaken effect is equal to
3.8 times the target's level. While weakened, the target's AP is reduced by 65%.
Cooldown: 10 minute(s).

lvl7:
Costs 1700 Spirit
Max Targets: 25
Chance to greatly weaken the target for 45 second(s). The Weaken effect is equal to
4.0 times the target's level. While weakened, the target's AP is reduced by 70%.
Cooldown: 10 minute(s).

lvl8:
Costs 1725 Spirit
Max Targets: 25
Chance to greatly weaken the target for 50 second(s). The Weaken effect is equal to
4.2 times the target's level. While weakened, the target's AP is reduced by 75%.
Cooldown: 10 minute(s).

lvl9:
Costs 1750 Spirit
Max Targets: 25
Chance to greatly weaken the target for 55 second(s). The Weaken effect is equal to
4.4 times the target's level. While weakened, the target's AP is reduced by 80%.
Cooldown: 10 minute(s).

lvl10:
Costs 1775 Spirit
Max Targets: 25
Chance to greatly weaken the target for 60 second(s). The Weaken effect is equal to
4.6 times the target's level. While weakened, the target's AP is reduced by 85%.
Cooldown: 10 minute(s).
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MessageSujet: skill 4   Skills Felkin I_icon_minitimeMar 1 Mar 2011 - 14:17

4. Hidden Talent
Tap into your inner strength, allowing your Defense to
increase each time you are struck in combat.
Self-Blessing

lvl1:
Costs 350 Spirit
For the next 30 seconds, Defense is increased by 15 each time the caster is hurt, up to
30 times. Also reduces damage taken by 1%. Cooldown: 12 minutes

lvl2:
Costs 375 Spirit
For the next 30 seconds, Defense is increased by 30 each time the caster is hurt, up to
30 times. Also reduces damage taken by 2%. Cooldown: 12 minutes

lvl3:
Costs 400 Spirit
For the next 30 seconds, Defense is increased by 45 each time the caster is hurt, up to
30 times. Also reduces damage taken by 3%. Cooldown: 12 minutes

lvl4:
Costs 425 Spirit
For the next 30 seconds, Defense is increased by 60 each time the caster is hurt, up to
30 times. Also reduces damage taken by 4%. Cooldown: 12 minutes

lvl5:
Costs 450 Spirit
For the next 30 seconds, Defense is increased by 75 each time the caster is hurt, up to
30 times. Also reduces damage taken by 5%. Cooldown: 12 minutes

lvl6:
Costs 475 Spirit
For the next 30 seconds, Defense is increased by 90 each time the caster is hurt, up to
30 times. Also reduces damage taken by 6%. Cooldown: 12 minutes

lvl7:
Costs 500 Spirit
For the next 30 seconds, Defense is increased by 105 each time the caster is hurt, up to
30 times. Also reduces damage taken by 7%. Cooldown: 12 minutes

lvl8:
Costs 525 Spirit
For the next 30 seconds, Defense is increased by 120 each time the caster is hurt, up to
30 times. Also reduces damage taken by 8%. Cooldown: 12 minutes

lvl9:
Costs 550 Spirit
For the next 30 seconds, Defense is increased by 135 each time the caster is hurt, up to
30 times. Also reduces damage taken by 9%. Cooldown: 12 minutes

lvl10:
Costs 575 Spirit
For the next 30 seconds, Defense is increased by 150 each time the caster is hurt, up to
30 times. Also reduces damage taken by 10%. Cooldown: 12 minutes
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Skills Felkin Empty
MessageSujet: skill 5   Skills Felkin I_icon_minitimeMar 1 Mar 2011 - 14:18

5. Dragon Breath
While protected by Dragon Breath, the durations and
effects of Felkin Blessing skills are increased.
Passive

lvl1:
The durations for damage increasing effects from Lyrical Spirits, Hidden Talent,
Spiritual Insanity[/b], and Blood Mood are increased by 10%, up to 3 extra
seconds. At Rank 10, the caster's resistances are increased by 10.

lvl2:
The durations for damage increasing effects from Lyrical Spirits, Hidden Talent,
Spiritual Insanity[/b], and Blood Mood are increased by 20%, up to 6 extra
seconds. At Rank 10, the caster's resistances are increased by 10.

lvl3:
The durations for damage increasing effects from Lyrical Spirits, Hidden Talent,
Spiritual Insanity[/b], and Blood Mood are increased by 30%, up to 9 extra
seconds. At Rank 10, the caster's resistances are increased by 10.

lvl4:
The durations for damage increasing effects from Lyrical Spirits, Hidden Talent,
Spiritual Insanity[/b], and Blood Mood are increased by 40%, up to 12 extra
seconds. At Rank 10, the caster's resistances are increased by 10.

lvl5:
The durations for damage increasing effects from Lyrical Spirits, Hidden Talent,
Spiritual Insanity[/b], and Blood Mood are increased by 50%, up to 15 extra
seconds. At Rank 10, the caster's resistances are increased by 10.

lvl6:
The durations for damage increasing effects from Lyrical Spirits, Hidden Talent,
Spiritual Insanity[/b], and Blood Mood are increased by 60%, up to 18 extra
seconds. At Rank 10, the caster's resistances are increased by 10.

lvl7:
The durations for damage increasing effects from Lyrical Spirits, Hidden Talent,
Spiritual Insanity[/b], and Blood Mood are increased by 70%, up to 21 extra
seconds. At Rank 10, the caster's resistances are increased by 10.

lvl8:
The durations for damage increasing effects from Lyrical Spirits, Hidden Talent,
Spiritual Insanity[/b], and Blood Mood are increased by 80%, up to 24 extra
seconds. At Rank 10, the caster's resistances are increased by 10.

lvl9:
The durations for damage increasing effects from Lyrical Spirits, Hidden Talent,
Spiritual Insanity[/b], and Blood Mood are increased by 90%, up to 27 extra
seconds. At Rank 10, the caster's resistances are increased by 10.

lvl10:
The durations for damage increasing effects from Lyrical Spirits, Hidden Talent,
Spiritual Insanity[/b], and Blood Mood are increased by 100%, up to 30 extra
seconds. At Rank 10, the caster's resistances are increased by 10.
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Skills Felkin Empty
MessageSujet: skill 6   Skills Felkin I_icon_minitimeMar 1 Mar 2011 - 14:18

6. Lyrical Spirits
The spirits bestow the gift of elusiveness upon you,
temporarily increasing your ability to evade attacks.
Self-Blessing

lvl1:
Costs 350 Spirit
For the next 30 seconds, Evasion will be increased by
6 whenever the caster is hurt, up to 30 times. Also
increases Evasion by 1. Cooldown: 12 minutes

lvl2:
Costs 375 Spirit
For the next 30 seconds, Evasion will be increased by
12 whenever the caster is hurt, up to 30 times. Also
increases Evasion by 2. Cooldown: 12 minutes

lvl3:
Costs 400 Spirit
For the next 30 seconds, Evasion will be increased by
18 whenever the caster is hurt, up to 30 times. Also
increases Evasion by 3. Cooldown: 12 minutes

lvl4:
Costs 425 Spirit
For the next 30 seconds, Evasion will be increased by
24 whenever the caster is hurt, up to 30 times. Also
increases Evasion by 4. Cooldown: 12 minutes

lvl5:
Costs 450 Spirit
For the next 30 seconds, Evasion will be increased by
30 whenever the caster is hurt, up to 30 times. Also
increases Evasion by 5. Cooldown: 12 minutes

lvl6:
Costs 475 Spirit
For the next 30 seconds, Evasion will be increased by
36 whenever the caster is hurt, up to 30 times. Also
increases Evasion by 6. Cooldown: 12 minutes

lvl7:
Costs 500 Spirit
For the next 30 seconds, Evasion will be increased by
42 whenever the caster is hurt, up to 30 times. Also
increases Evasion by 7. Cooldown: 12 minutes

lvl8:
Costs 525 Spirit
For the next 30 seconds, Evasion will be increased by
48 whenever the caster is hurt, up to 30 times. Also
increases Evasion by 8. Cooldown: 12 minutes

lvl9:
Costs 550 Spirit
For the next 30 seconds, Evasion will be increased by
54 whenever the caster is hurt, up to 30 times. Also
increases Evasion by 9. Cooldown: 12 minutes

lvl10:
Costs 575 Spirit
For the next 30 seconds, Evasion will be increased by
60 whenever the caster is hurt, up to 30 times. Also
increases Evasion by 10. Cooldown: 12 minutes
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Skills Felkin Empty
MessageSujet: skill 7   Skills Felkin I_icon_minitimeMar 1 Mar 2011 - 14:18

7. Tongu Goals
Even in death, your hatred for your enemies lives on. If the caster dies
while this skill is active, damage is inflicted upon nearby enemies.
Checks caster's PvP Settings to find available targets.
PvP settings cannot be changed while casting.
Self-Blessing

lvl1:
If the caster dies within the next 20 seconds, up to 15 targets
within 20 yards are damaged by 60% of the caster's Attack.
Cooldown: 10 minutes

lvl2:
If the caster dies within the next 20 seconds, up to 15 targets
within 20 yards are damaged by 65% of the caster's Attack.
Cooldown: 10 minutes

lvl3:
If the caster dies within the next 20 seconds, up to 15 targets
within 20 yards are damaged by 70% of the caster's Attack.
Cooldown: 10 minutes

lvl4:
If the caster dies within the next 20 seconds, up to 15 targets
within 20 yards are damaged by 75% of the caster's Attack.
Cooldown: 10 minutes

lvl5:
If the caster dies within the next 20 seconds, up to 15 targets
within 20 yards are damaged by 80% of the caster's Attack.
Cooldown: 10 minutes

lvl6:
If the caster dies within the next 20 seconds, up to 15 targets
within 20 yards are damaged by 85% of the caster's Attack.
Cooldown: 10 minutes

lvl7:
If the caster dies within the next 20 seconds, up to 15 targets
within 20 yards are damaged by 90% of the caster's Attack.
Cooldown: 10 minutes

lvl8:
If the caster dies within the next 20 seconds, up to 15 targets
within 20 yards are damaged by 95% of the caster's Attack.
Cooldown: 10 minutes

lvl9:
If the caster dies within the next 20 seconds, up to 15 targets
within 20 yards are damaged by 100% of the caster's Attack.
Cooldown: 10 minutes

lvl10:
If the caster dies within the next 20 seconds, up to 15 targets
within 20 yards are damaged by 105% of the caster's Attack.
Cooldown: 10 minutes
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Skills Felkin Empty
MessageSujet: skill 8   Skills Felkin I_icon_minitimeMar 1 Mar 2011 - 14:19

8. Blood Mood
Revel at the sight of your own blood. For a limited time, damage
inflicted upon the caster causes them to regenerate Health.
Self-Blessing

lvl1:
Costs 350 Spirit
For the next 30 seconds, caster regenerates 300 Health when damaged, up
to 30 times. Also increases their resistances by 1%. Cooldown: 12 minutes

lvl2:
Costs 375 Spirit
For the next 30 seconds, caster regenerates 600 Health when damaged, up
to 30 times. Also increases their resistances by 2%. Cooldown: 12 minutes

lvl3:
Costs 400 Spirit
For the next 30 seconds, caster regenerates 900 Health when damaged, up
to 30 times. Also increases their resistances by 3%. Cooldown: 12 minutes

lvl4:
Costs 425 Spirit
For the next 30 seconds, caster regenerates 1200 Health when damaged, up
to 30 times. Also increases their resistances by 4%. Cooldown: 12 minutes

lvl5:
Costs 450 Spirit
For the next 30 seconds, caster regenerates 1500 Health when damaged, up
to 30 times. Also increases their resistances by 5%. Cooldown: 12 minutes

lvl6:
Costs 475 Spirit
For the next 30 seconds, caster regenerates 1800 Health when damaged, up
to 30 times. Also increases their resistances by 6%. Cooldown: 12 minutes

lvl7:
Costs 500 Spirit
For the next 30 seconds, caster regenerates 2100 Health when damaged, up
to 30 times. Also increases their resistances by 7%. Cooldown: 12 minutes

lvl8:
Costs 525 Spirit
For the next 30 seconds, caster regenerates 2400 Health when damaged, up
to 30 times. Also increases their resistances by 8%. Cooldown: 12 minutes

lvl9:
Costs 550 Spirit
For the next 30 seconds, caster regenerates 2700 Health when damaged, up
to 30 times. Also increases their resistances by 9%. Cooldown: 12 minutes

lvl10:
Costs 575 Spirit
For the next 30 seconds, caster regenerates 3000 Health when damaged, up
to 30 times. Also increases their resistances by 10%. Cooldown: 12 minutes
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Skills Felkin Empty
MessageSujet: skill 9   Skills Felkin I_icon_minitimeMar 1 Mar 2011 - 14:19

9. The Oracle
Tap into the spirit world to gain foresight, allowing
one to be prepared for future encounters.
Passive

lvl1:
The cooldowns for Lyrical Spirits, Hidden Talent, Spiritual Insanity, and Blood Mood
are decreased by 5%. At rank 10, the caster's Defense is increased by 30.

lvl2:
The cooldowns for Lyrical Spirits, Hidden Talent, Spiritual Insanity, and Blood Mood
are decreased by 10%. At rank 10, the caster's Defense is increased by 30.

lvl3:
The cooldowns for Lyrical Spirits, Hidden Talent, Spiritual Insanity, and Blood Mood
are decreased by 15%. At rank 10, the caster's Defense is increased by 30.

lvl4:
The cooldowns for Lyrical Spirits, Hidden Talent, Spiritual Insanity, and Blood Mood
are decreased by 20%. At rank 10, the caster's Defense is increased by 30.

lvl5:
The cooldowns for Lyrical Spirits, Hidden Talent, Spiritual Insanity, and Blood Mood
are decreased by 25%. At rank 10, the caster's Defense is increased by 30.

lvl6:
The cooldowns for Lyrical Spirits, Hidden Talent, Spiritual Insanity, and Blood Mood
are decreased by 30%. At rank 10, the caster's Defense is increased by 30.

lvl7:
The cooldowns for Lyrical Spirits, Hidden Talent, Spiritual Insanity, and Blood Mood
are decreased by 35%. At rank 10, the caster's Defense is increased by 30.

lvl8:
The cooldowns for Lyrical Spirits, Hidden Talent, Spiritual Insanity, and Blood Mood
are decreased by 40%. At rank 10, the caster's Defense is increased by 30.

lvl9:
The cooldowns for Lyrical Spirits, Hidden Talent, Spiritual Insanity, and Blood Mood
are decreased by 45%. At rank 10, the caster's Defense is increased by 30.

lvl10:
The cooldowns for Lyrical Spirits, Hidden Talent, Spiritual Insanity, and Blood Mood
are decreased by 50%. At rank 10, the caster's Defense is increased by 30.
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Skills Felkin Empty
MessageSujet: skill 10   Skills Felkin I_icon_minitimeMar 1 Mar 2011 - 14:20

10. Spiritual Insanity
Gain the wrath of the spirits. For a limited time, damage inflicted
upon the caster causes them to become stronger.
Self-Blessing

lvl1:
Costs 350 Spirit
For 30 seconds, caster's Attack is increased by 15 when attacked, up
to 30 times. Also increases Accuracy by 1. Cooldown: 12 minutes

lvl2:
Costs 375 Spirit
For 30 seconds, caster's Attack is increased by 30 when attacked, up
to 30 times. Also increases Accuracy by 2. Cooldown: 12 minutes

lvl3:
Costs 400 Spirit
For 30 seconds, caster's Attack is increased by 45 when attacked, up
to 30 times. Also increases Accuracy by 3. Cooldown: 12 minutes

lvl4:
Costs 425 Spirit
For 30 seconds, caster's Attack is increased by 60 when attacked, up
to 30 times. Also increases Accuracy by 4. Cooldown: 12 minutes

lvl5:
Costs 450 Spirit
For 30 seconds, caster's Attack is increased by 75 when attacked, up
to 30 times. Also increases Accuracy by 5. Cooldown: 12 minutes

lvl6:
Costs 475 Spirit
For 30 seconds, caster's Attack is increased by 90 when attacked, up
to 30 times. Also increases Accuracy by 6. Cooldown: 12 minutes

lvl7:
Costs 500 Spirit
For 30 seconds, caster's Attack is increased by 105 when attacked, up
to 30 times. Also increases Accuracy by 7. Cooldown: 12 minutes

lvl8:
Costs 525 Spirit
For 30 seconds, caster's Attack is increased by 120 when attacked, up
to 30 times. Also increases Accuracy by 8. Cooldown: 12 minutes

lvl9:
Costs 550 Spirit
For 30 seconds, caster's Attack is increased by 135 when attacked, up
to 30 times. Also increases Accuracy by 9. Cooldown: 12 minutes

lvl10:
Costs 575 Spirit
For 30 seconds, caster's Attack is increased by 150 when attacked, up
to 30 times. Also increases Accuracy by 10. Cooldown: 12 minutes
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MessageSujet: Re: Skills Felkin   Skills Felkin I_icon_minitime

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